MTG Keyword Rules — Comprehensive Rules Glossary
Look up keyword abilities and keyword actions from the Magic: The Gathering Comprehensive Rules
A
- Abandon [701.33]
- Absorb [702.64]
- Activate [701.2]
- Adapt [701.46]
- Affinity [702.41]
- Afflict [702.130]
- Afterlife [702.135]
- Aftermath [702.127]
- Airbend [701.65]
- Amass [701.47]
- Amplify [702.38]
- Annihilator [702.86]
- Ascend [702.131]
- Assemble [701.45]
- Assist [702.132]
- Attach [701.3]
- Aura Swap [702.65]
- Awaken [702.113]
B
C
- Cascade [702.85]
- Cast [701.5]
- Casualty [702.153]
- Champion [702.72]
- Changeling [702.73]
- Cipher [702.99]
- Clash [701.30]
- Cleave [702.148]
- Cloak [701.58]
- Collect Evidence [701.59]
- Companion [702.139]
- Compleated [702.150]
- Connive [701.50]
- Conspire [702.78]
- Convert [701.28]
- Convoke [702.51]
- Counter [701.6]
- Craft [702.167]
- Create [701.7]
- Crew [702.122]
- Cumulative Upkeep [702.24]
- Cycling [702.29]
D
- Dash [702.109]
- Daybound and Nightbound [702.145]
- Deathtouch [702.2]
- Decayed [702.147]
- Defender [702.3]
- Delve [702.66]
- Demonstrate [702.144]
- Destroy [701.8]
- Detain [701.35]
- Dethrone [702.105]
- Devoid [702.114]
- Devour [702.82]
- Discard [701.9]
- Discover [701.57]
- Disguise [702.168]
- Disturb [702.146]
- Double [701.10]
- Double Strike [702.4]
- Dredge [702.52]
E
- Earthbend [701.66]
- Echo [702.30]
- Embalm [702.128]
- Emerge [702.119]
- Enchant [702.5]
- Encore [702.141]
- Endure [701.63]
- Enlist [702.154]
- Entwine [702.42]
- Epic [702.50]
- Equip [702.6]
- Escalate [702.120]
- Escape [702.138]
- Eternalize [702.129]
- Evoke [702.74]
- Evolve [702.100]
- Exalted [702.83]
- Exchange [701.12]
- Exert [701.43]
- Exhaust [702.177]
- Exile [701.13]
- Exploit [702.110]
- Explore [701.44]
- Extort [702.101]
F
- Fabricate [702.123]
- Face a Villainous Choice [701.55]
- Fading [702.32]
- Fateseal [701.29]
- Fear [702.36]
- Fight [701.14]
- Firebending [702.189]
- First Strike [702.7]
- Flanking [702.25]
- Flash [702.8]
- Flashback [702.34]
- Flying [702.9]
- For Mirrodin! [702.163]
- Forage [701.61]
- Forecast [702.57]
- Foretell [702.143]
- Fortify [702.67]
- Freerunning [702.173]
- Frenzy [702.68]
- Fuse [702.102]
H
I
L
M
- Madness [702.35]
- Manifest [701.40]
- Manifest Dread [701.62]
- Max Speed [702.178]
- Mayhem [702.187]
- Meld [701.42]
- Melee [702.121]
- Menace [702.111]
- Mentor [702.134]
- Mill [701.17]
- Miracle [702.94]
- Mobilize [702.181]
- Modular [702.43]
- Monstrosity [701.37]
- More Than Meets the Eye [702.162]
- Morph [702.37]
- Mutate [702.140]
- Myriad [702.116]
O
P
R
- Rampage [702.23]
- Ravenous [702.156]
- Reach [702.17]
- Read Ahead [702.155]
- Rebound [702.88]
- Reconfigure [702.151]
- Recover [702.59]
- Regenerate [701.19]
- Reinforce [702.77]
- Renown [702.112]
- Replicate [702.56]
- Retrace [702.81]
- Reveal [701.20]
- Riot [702.136]
- Ripple [702.60]
- Roll to Visit Your Attractions [701.52]
S
- Sacrifice [701.21]
- Saddle [702.171]
- Scavenge [702.97]
- Scry [701.22]
- Search [701.23]
- Set in Motion [701.32]
- Shadow [702.28]
- Shroud [702.18]
- Shuffle [701.24]
- Skulk [702.118]
- Sneak [702.190]
- Solved [702.169]
- Soulbond [702.95]
- Soulshift [702.46]
- Space Sculptor [702.158]
- Spectacle [702.137]
- Splice [702.47]
- Split Second [702.61]
- Spree [702.172]
- Squad [702.157]
- Start Your Engines! [702.179]
- Station [702.184]
- Storm [702.40]
- Sunburst [702.44]
- Support [701.41]
- Surge [702.117]
- Surveil [701.25]
- Suspect [701.60]
- Suspend [702.62]
T
V
Rebound
702.88 Keyword Ability
702.88a
Rebound appears on some instants and sorceries. It represents a static ability that functions while the spell is on the stack and may create a delayed triggered ability. “Rebound” means “If this spell was cast from your hand, instead of putting it into your graveyard as it resolves, exile it and, at the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.”
702.88b
Casting a spell as an effect of its rebound ability follows the rules for paying alternative costs in rules 601.2b and 601.2f–h.
702.88c
Multiple instances of rebound on the same spell are redundant.