Useful Scryfall Queries for Magic: The Gathering

One-click Scryfall searches for common Magic strategies and archetypes. Click any query to run it in the card lookup.

Tribal / Creature Types

Elves t:elf t:creature (cmc<=3)

Mana dorks, lords, and swarming green creatures.

Goblins t:goblin t:creature

Goblin tribal, pairs well with tokens generators.

Merfolk t:merfolk t:creature

Blue-green tempo creatures that buff each other.

Zombies t:zombie t:creature

Find a zombie pick them up, now all day you have good luck :D

Vampires t:vampire t:creature

Lifelink and +1/+1 counter synergies.

Dragons t:dragon t:creature

Big flying dragons.

Humans t:human t:creature

Human tribal.

Soldiers t:soldier t:creature

Soldier synergies!

+1/+1 Counters

Proliferate o:proliferate

Cards that can add counters to anything you control

Modular o:modular t:creature

Artifact creatures that enter with +1/+1 counters and can move them

Evolve o:evolve t:creature

Creatures that grow whenever a bigger creature enters

Outlast o:outlast t:creature

Tap to put +1/+1 counters on creatures you control

Renown / Bolster (o:renown or o:bolster) t:creature

Mechanics that put +1/+1 counters when dealing combat damage or on the weakest creature

Tokens & Go-Wide

Populate / Token Doublers (o:populate or o:"create twice")

Copy tokens you control or double the tokens you make

Token Generators o:"create" o:"token" id:simic

Create tokens. Swap simic with your color identity.

Saprolings o:saproling

Green token generators that make 1/1 saprolings

Treasure Tokens o:treasure (o:"create" or o:"enters the battlefield")

Cards that generate Treasure tokens for ramp

Food Tokens o:"food token"

Cards that create Food tokens for lifegain

Soldier Tokens (White Weenie) o:"create" o:"soldier"

White decks flooding the board with 1/1 soldier tokens

Graveyard Strategies

Self-Mill o:"mill"

Cards that put cards from library into graveyard

Reanimation (o:"return" o:"from your graveyard" o:battlefield) t:sorcery cmc<=5

Return creatures from graveyard to battlefield

Delve o:delve

Exile cards from graveyard to reduce mana cost

Flashback o:flashback

Cast spells from graveyard for an alternate cost

Unearth o:unearth

Return small creatures from graveyard at sorcery speed

Spell-Slinging / Instants & Sorceries

Prowess o:prowess t:creature

Creatures that get +1/+1 until end of turn when you cast noncreature spells

Magecraft o:magecraft t:creature

Storm o:storm

Copy spells for each spell cast before them this turn

Cantrips (Draw + Low CMC) (t:instant or t:sorcery) o:"draw a card" cmc<=1

Cheap instants and sorceries that draw a card

Equipment & Auras

Voltron (t:equipment t:artifact OR t:aura)

Suit up one creature with equipment and auras

Living Weapon o:"living weapon" t:artifact

Equipment that enters with a 0/0 germ token

Totem Armor / Bestow (o:"totem armor" or o:bestow)

Auras that stick around or can be cast as creatures

Life Gain

Lifegain Payoffs o:"when" o:"you gain life"

Cards that reward you for gaining life

Soul Sisters / Lifelink Weenies o:"you gain 1 life" o:"whenever another creature" t:creature cmc<=2

Small creatures that gain life when creatures enter

Draw / Card Advantage

Draw × Discard (Looting) (o:"draw" o:"discard" o:"card") t:instant cmc<=2

Draw then discard - great for graveyard strategies

Wheel Effects o:"each player discards" o:"draws seven"

Each player discards and draws a new hand

Phyrexian Arena Variants (t:enchantment o:"upkeep" o:"draw a card") cmc<=4

Enchantments that draw an extra card each upkeep

Mana Ramp

Mana Dorks (CMC ≤ 1) t:creature o:"add" cmc=1

One-drop creatures that tap for mana

Land Ramp (o:"search your library" o:"put it onto the battlefield") t:sorcery cmc<=3

Put extra lands into play from hand or library

Artifact Ramp (Mana Rocks) t:artifact o:add {C} (cmc<=2 or (cmc=3 t:artifact o:{T}))

Low-mana artifacts that tap for mana

Removal

Spot Removal (CMC ≤ 2) (t:instant o:"destroy target creature" or t:instant o:"exile target creature") cmc<=2

Cheap instant-speed creature removal

Board Wipes (o:"destroy all creatures" or o:"exile all creatures") t:sorcery

Sweepers that destroy all creatures

Counterspells (t:instant o:"counter target spell") cmc<=3

Counter target spell - the classic answer

Bounce (o:"return target creature" o:"to its owner's hand") t:instant cmc<=2

Return creatures to hand - tempo plays

Combo / Synergy

Infinite Mana Combos (o:"untap" o:"add one mana") t:creature

Creatures and untap effects that go infinite

Aristocrats (Sacrifice Outlets) (o:"sacrifice a creature" o:"you may" t:creature)

Sacrifice creatures for value - death triggers

Flicker / Blink (o:"exile" o:"return it to the battlefield") t:instant

Exile and return creatures to reuse ETB triggers

Twiddle / Untap Synergies o:"untap target" t:instant cmc<=2

Untap permanents for repeatable ability uses

Keyword / Mechanic Search

Double Strike o:"double strike" t:creature

Creatures with double strike (first strike + regular damage)

Haste o:haste t:creature cmc<=3

Creatures with haste - attack immediately

Trample o:trample t:creature cmc<=4

Creatures with trample - excess damage goes to player

Deathtouch o:deathtouch t:creature cmc<=3

Any amount of damage is lethal

Hexproof / Ward (o:hexproof or o:ward) t:creature

Creatures that are hard to target

First Strike o:"first strike" t:creature cmc<=4

Creatures with first strike - damage first in combat