MTG Keyword Rules — Comprehensive Rules Glossary
Look up keyword abilities and keyword actions from the Magic: The Gathering Comprehensive Rules
A
- Abandon [701.33]
- Absorb [702.64]
- Activate [701.2]
- Adapt [701.46]
- Affinity [702.41]
- Afflict [702.130]
- Afterlife [702.135]
- Aftermath [702.127]
- Airbend [701.65]
- Amass [701.47]
- Amplify [702.38]
- Annihilator [702.86]
- Ascend [702.131]
- Assemble [701.45]
- Assist [702.132]
- Attach [701.3]
- Aura Swap [702.65]
- Awaken [702.113]
B
C
- Cascade [702.85]
- Cast [701.5]
- Casualty [702.153]
- Champion [702.72]
- Changeling [702.73]
- Cipher [702.99]
- Clash [701.30]
- Cleave [702.148]
- Cloak [701.58]
- Collect Evidence [701.59]
- Companion [702.139]
- Compleated [702.150]
- Connive [701.50]
- Conspire [702.78]
- Convert [701.28]
- Convoke [702.51]
- Counter [701.6]
- Craft [702.167]
- Create [701.7]
- Crew [702.122]
- Cumulative Upkeep [702.24]
- Cycling [702.29]
D
- Dash [702.109]
- Daybound and Nightbound [702.145]
- Deathtouch [702.2]
- Decayed [702.147]
- Defender [702.3]
- Delve [702.66]
- Demonstrate [702.144]
- Destroy [701.8]
- Detain [701.35]
- Dethrone [702.105]
- Devoid [702.114]
- Devour [702.82]
- Discard [701.9]
- Discover [701.57]
- Disguise [702.168]
- Disturb [702.146]
- Double [701.10]
- Double Strike [702.4]
- Dredge [702.52]
E
- Earthbend [701.66]
- Echo [702.30]
- Embalm [702.128]
- Emerge [702.119]
- Enchant [702.5]
- Encore [702.141]
- Endure [701.63]
- Enlist [702.154]
- Entwine [702.42]
- Epic [702.50]
- Equip [702.6]
- Escalate [702.120]
- Escape [702.138]
- Eternalize [702.129]
- Evoke [702.74]
- Evolve [702.100]
- Exalted [702.83]
- Exchange [701.12]
- Exert [701.43]
- Exhaust [702.177]
- Exile [701.13]
- Exploit [702.110]
- Explore [701.44]
- Extort [702.101]
F
- Fabricate [702.123]
- Face a Villainous Choice [701.55]
- Fading [702.32]
- Fateseal [701.29]
- Fear [702.36]
- Fight [701.14]
- Firebending [702.189]
- First Strike [702.7]
- Flanking [702.25]
- Flash [702.8]
- Flashback [702.34]
- Flying [702.9]
- For Mirrodin! [702.163]
- Forage [701.61]
- Forecast [702.57]
- Foretell [702.143]
- Fortify [702.67]
- Freerunning [702.173]
- Frenzy [702.68]
- Fuse [702.102]
H
I
L
M
- Madness [702.35]
- Manifest [701.40]
- Manifest Dread [701.62]
- Max Speed [702.178]
- Mayhem [702.187]
- Meld [701.42]
- Melee [702.121]
- Menace [702.111]
- Mentor [702.134]
- Mill [701.17]
- Miracle [702.94]
- Mobilize [702.181]
- Modular [702.43]
- Monstrosity [701.37]
- More Than Meets the Eye [702.162]
- Morph [702.37]
- Mutate [702.140]
- Myriad [702.116]
O
P
R
- Rampage [702.23]
- Ravenous [702.156]
- Reach [702.17]
- Read Ahead [702.155]
- Rebound [702.88]
- Reconfigure [702.151]
- Recover [702.59]
- Regenerate [701.19]
- Reinforce [702.77]
- Renown [702.112]
- Replicate [702.56]
- Retrace [702.81]
- Reveal [701.20]
- Riot [702.136]
- Ripple [702.60]
- Roll to Visit Your Attractions [701.52]
S
- Sacrifice [701.21]
- Saddle [702.171]
- Scavenge [702.97]
- Scry [701.22]
- Search [701.23]
- Set in Motion [701.32]
- Shadow [702.28]
- Shroud [702.18]
- Shuffle [701.24]
- Skulk [702.118]
- Sneak [702.190]
- Solved [702.169]
- Soulbond [702.95]
- Soulshift [702.46]
- Space Sculptor [702.158]
- Spectacle [702.137]
- Splice [702.47]
- Split Second [702.61]
- Spree [702.172]
- Squad [702.157]
- Start Your Engines! [702.179]
- Station [702.184]
- Storm [702.40]
- Sunburst [702.44]
- Support [701.41]
- Surge [702.117]
- Surveil [701.25]
- Suspect [701.60]
- Suspend [702.62]
T
V
Improvise
702.126 Keyword Ability
702.126a
Improvise is a static ability that functions while the spell with improvise is on the stack. “Improvise” means “For each generic mana in this spell’s total cost, you may tap an untapped artifact you control rather than pay that mana.”
702.126b
The improvise ability isn’t an additional or alternative cost and applies only after the total cost of the spell with improvise is determined.
702.126c
Multiple instances of improvise on the same spell are redundant.